![]() But we only want the heart to be affected by the texture. However, we notice that the texture is affecting everything in our image including the hand and the cloth. After adding this new layer, right click on the image window and select Filters > Render > Clouds > Solid Noise (as seen in the screenshot below). This will be the layer that will hold the cloud texture to use for the heart. To add this texture, let’s first create a new transparent layer to work on and let’s call it “texture” or something much more meaningful to you and easier to remember. This is to simulate the wear and tear effect that is always present everywhere we look at. If that still doesn’t work for you, you could go ahead and paint over some details like cracks, dirt, etc. Just to break this cleanliness apart, let’s add in a simple cloud noise to our heart. But we could still do something about adding even more believability to it than just our “2-d object on hand” setup here, right? First thing to consider is that photographed scenes aren’t actually as clean-looking as they are and as compared to common CGish images. ![]() As of the current state of our image, it’s almost done.
0 Comments
Leave a Reply. |